BUYDONTCOMEFIELDPLACE
Analysis
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Open in The Simulation VaultStrategy
Wait for a point to be established.
Place $150 Don't Come (DC).
When the DC is established on a number:
- Place $25 ($30 if 6 or 8) on all box numbers except the DC (buy the 4/10)
- Make a $15 field bet
When any of the place/buy/field bets win:
- Remove all the place/buy bets
- Plug the DC:
- Place $138 if DC is on 6/8
- Place $125 if DC is on the 5/9
- Buy $100 if DC is on the 4/10
If DC gets knocked off:
- Remove all place/buy bets (No DC, no place buy bets)
Laddering (only when bankroll is NOT in profit):
- DC loses (number hits) → multiply bet level by next integer (1x → 2x → 3x, etc.)
- DC wins (7-out) → reduce bet level by one (minimum 1x)
- Base bets at level 1: $150 DC / $25-30 Place-Buy / $15 Field
Parameters
- $250 Win goal
- $1,000 stop loss
- Max 10 shooters
Stop Behavior:
- Win goal and stop loss are checked on every roll
- When triggered, no new bets are placed
- Existing bets (especially the DC) remain active until resolved
- Session actually ends only when all active bets have resolved
Source
Waylon's Way Craps: https://www.youtube.com/watch?v=Or5IBmWXExk